The lantern arcade
Nine small games that pull attention gently towards the present. Nothing keeps score, nothing is timed, and nothing asks you about the past.
Beacon, the lighthouse dragonIlluminate. Don't investigate.
I'm Beacon. I live in the lamp room and I'm not very good at difficult questions. Shall we do something easy instead?
Light the harbour
🏮 Light the harbour
Eight lanterns are dark. Tap one, do the small thing it asks, and it lights. There is no timer, and an unlit harbour is also fine.
Shell collector
🐚 Shell collector
Find each thing in the real room around you, then keep the shell. Your bucket never empties unless you empty it.
colour
Find something blue
Constellation grounding
⭐ Constellation grounding
Each answer lights another star. When they're all lit, they join up into a shape that only exists because you were here noticing things.
Sort the thoughts
🧺 Sort the thoughts
Put each card in a basket. You are only labelling what kind of thought it is — never deciding whether an uncertain thing is true.
“My keys are on the table.”
Fact
Fear
Memory
Assumption
Question
I don't know
Harbour master
🌊 Harbour master
Boats are waiting outside. Each one is a need. Dock whichever actually needs attention — you never have to dock them all, and boats don't mind waiting.
Build the lighthouse
🧱 Build the lighthouse
Each brick is a coping skill that has actually worked for you at least once. Stack them and you get a lighthouse that is specifically yours.
No bricks yet. One is a fine number to start with.
Lantern trail
🕯️ Lantern trail
A path of small lanterns leading to the lighthouse. The questions get slightly more detailed as you go. “I don't know” lights the lantern just the same.
Are your eyes open?
Colour the fog
🎨 Colour the fog
No lines, no picture to get right, nothing to finish. Drag to fill the fog with whatever colours you like.
Follow the sequence
🧩 Follow the sequence
A tiny attention puzzle. It's about the present moment, not about memory — everything you need is on the screen.
When you're finished
There's no need to finish. Stopping halfway through a game is a complete use of it.